WebA Song of Ice and Fire—to stand against icy necromancers and a frozen, undead army. Godzilla —to awaken a dragon or other mega monster from the cold depths. Categories Dungeons and Dragons 5e , Fantasy , Pathfinder Tags arctic , campaign ideas , DM , DM guide , dnd 5e , fictional worlds , forest , GM guide , monster , mountain , pathfinder ... WebOriginally monsters in D&D, they became playable as one of the monstrous races. Bugbears typically have very powerful builds and their bodies are covered in hair. Bugbears worship Hruggek, a being from the plane of Acheron and believe that when they die, they might fight alongside their god.
Fey Lords – 5th Edition SRD
WebJan 22, 2024 · Ice Breath (Recharge 4–6): The elemental releases a blast of freezing ice and snow in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw. On a failed save, a creature takes 18 (4d8) cold damage and its speed is reduced by 20 feet until the end of its next turn. WebJan 22, 2024 · A Bestiary of Fey Creatures . Fey creatures can be found throughout several D&D 5e adventures, including the recently released Wild Beyond the Witchlight – a campaign set explicitly within the Feywild.. Most of Fey introduced in the WBtW, however, are named NPCs.. Because we’re interested in Fey creatures – monstrous or otherwise … g5 waffe
Cave Bear - DnD Wiki Dungeons and Dragons (D&D 5E)
WebSep 15, 2024 · Im not joking with this bit here, i want to put we bare bears into dnd as higher mid cr enemies. A bit of context: I am running a campaign in which my players are currently looking for who caused the zombie outbreak in a college. they heard someone talk about how they saw a goat being followed by a polar bear in a park behind the building ... WebA trap can be either mechanical or Magical in Nature. Mechanical traps include pits, arrow traps, Falling blocks, water-filled rooms, Whirling Blades, and anything else that depends on a mechanism to operate. Magic traps are either Magical device traps or spell traps. Magical device traps initiate spell Effects when activated. WebFeb 23, 2024 · Keen Sight and Smell: The cub has advantage on Wisdom (Perception) checks that rely on sight or smell. Actions. Beak: Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 1d6 + 5 piercing damage. Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 1d4 + 5 slashing damage. Reactions. Training: When the cub sees its … g5 waistcoat\u0027s